Short INT / Unsigned Short INT

Blitz3D Forums/Blitz3D Beginners Area/Short INT / Unsigned Short INT

Well, it's really a moot issue since Blitz doesn't have a SHORT type. Only dealing with (a) banks, and (b) userlibs do you really end up dealing with shorts, and in both cases, it's just 16 bits of data to Blitz. Whether it's signed or unsigned depends on the consumer -- either you (banks) or the DLL (userlibs) -- but it's the same data either way.

Does that make sense (and answer your question)?