EntityHidden(), BufferWidth()...lotsa new commands

Blitz3D Forums/Blitz3D Programming/EntityHidden(), BufferWidth()...lotsa new commands

Seems like my texture offsets are all wrong. I don't know if they were ever right, because I never really used them.

I am trying to write a texture shader userlib, where you just call CreateShader(texture), set some properties, then call UpdateShaders() before each render. Anyone know where the texture position, scale, and rotation are stored? This would be a really cool way to have all the q3a shaders, and it would be largely automated. Mark?