- make sure that mesh u want to apply the texture on should be in high-poly (or at least fair enough to 'hold' the texture)
- make sure that the size of cubemap camera (power of 2) should be less that MainCamera (game camera).
* lets say u set the graphics with graphics3d 640,320,0,1 - cubemap should be in 256x256, coz 320 can't hold 512
* if 800,600 - 512x512
* 1024,768 - 512x512
* 1280,1024 - 1024x1024
is this make any sense for u guys?
- make sure that the size of cubemap camera (power of 2) should be less that MainCamera (game camera).
* lets say u set the graphics with graphics3d 640,320,0,1 - cubemap should be in 256x256, coz 320 can't hold 512
* if 800,600 - 512x512
* 1024,768 - 512x512
* 1280,1024 - 1024x1024
is this make any sense for u guys?