I'm a beginer myself, but I think you need to
a. see entityradius in the blitz docs
b. if you have a an entity radius assigned to your player
try to increase the entity radius.
c.make collision boxes (see entitybox - blitz docs)
d.see the only poly to poly colition in blitz MeshisIntersect
a. see entityradius in the blitz docs
b. if you have a an entity radius assigned to your player
try to increase the entity radius.
c.make collision boxes (see entitybox - blitz docs)
d.see the only poly to poly colition in blitz MeshisIntersect