NuclearGlory?!? Is it worth it?

Blitz3D Forums/Blitz3D Programming/NuclearGlory?!? Is it worth it?

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Well, it's very much different. It's not comparable, since Nuclear glory (wrapper part) is made to look like Blitz collisions. Tokamak not.

With Tokamak, you add your meshes (TOK_Addmesh) to the Tokamak physics. Tokamak won't allow you to add a rigid body that behaves like a normal player (e.g: moveEntity myPlayer,3,0,0). ApplyImpulse (etc) doesn't do the job, because of the friction model. If you want the player to be a ball that bounces up and down, Tokamak is your man.
But if you want a player for a platform game, or a FPS you find Tokamak lacks a good friction model. Everything is very much slippery, even when you set up the materials right. I have made the conclusion after talking to Tokamak users and extensive testing.
That is why the player in my game is a Blitz entity with Blitz collisions. Parented to the entity, is an animated body (cube) that allows the player to somewhat interact with Tokamak rigidbodies.