Ultimate Unwrap 3D

Miscellaneous Forums/Content Creation Tools/Ultimate Unwrap 3D

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Well, that's the point of Unwrap 3d - to give UV coordinates to your meshs. For a skateboard, I would probably select the all the triangles on the board, and do a double sided planar mapping. Then, I would do cylindrical mappings on the wheels. Finally, the hardest part, the trucks. Probably depends on what yours look like - you could try a mixture of dual sided planar mapping and cylindrical mapping... but eh. Maybe your skateboard isn't that detailed.