EntityHidden(), BufferWidth()...lotsa new commands

Blitz3D Forums/Blitz3D Programming/EntityHidden(), BufferWidth()...lotsa new commands

Entity exists tells you whether the specified address indicates a valid entity. Whether or not the entity is the one you happen to be thinking of at the time is, of course, out of the scope of the function.

'Sibling' implies a hierarchel organization, when there is none here.