A child is what an entity is after your parent it to another.
The camera is now a child of the pivot. What ever happens basically to the pivot, will affect all it's "children".
You could say place the pivot at the characters location, then move the camera away from the pivot. Then rotate the pivot, and the camera will swing round, like an orbiting planet.
Small demo
pivot = CreatePivot() camera = CreateCamera() EntityTexture camera,pivot
The camera is now a child of the pivot. What ever happens basically to the pivot, will affect all it's "children".
You could say place the pivot at the characters location, then move the camera away from the pivot. Then rotate the pivot, and the camera will swing round, like an orbiting planet.
Small demo
Graphics3D 800,600 SetBuffer BackBuffer() light=CreateLight() pivot=CreatePivot() camera=CreateCamera() EntityParent camera,pivot PositionEntity camera,0,0,-5 cube=CreateCube() While Not KeyHit(1) If MouseDown(1) Then MoveEntity camera,0,0,1 If MouseDown(2) Then MoveEntity camera,0,0,-1 If KeyDown(203) Then TurnEntity pivot,0,1,0 If KeyDown(205) Then TurnEntity pivot,0,-1,0 UpdateWorld RenderWorld Text 0,0," MOUSE BUTTON 1 : Move camera forward" Text 0,10," MOUSE BUTTON 2 : Move camera backwards" Text 0,20," LEFT ARROW key and RIGHT ARROW key : turn the pivot Flip Wend End