Vertex coordinates

Blitz3D Forums/Blitz3D Programming/Vertex coordinates

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Yah looks like scale is accounted for... All these methods work great if the object remains static.. What if i altered a meshes bone like so:

abone=FindChild(MyEntity,"Pivot_1")
RotateEntity abone,10,0,0

Now the Tform don't return the vert's new positions.. I'm pretty sure thats Blitz optimization at work? Is there any way at all to retrieve the newly formed information from the Verts attached to this bone??

The reason I ask is, the project i'm currently working on - I want to alter a mesh by bone structure then export it back out in the current screens positions... Without being able to snag the new vertx,y,z's it seems imposible.

Thanks..