fun with caves

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perturbatio:
very strange, i really don't have a clue why that could happen...

sweenie:
yes those bridges are annoying and ugly... i actually made a couple of fileters for my voxels like expand, contract, chaos and bleed. no smooth yet, but that was the next step. and my uv's suck, it's just cubic mapping on a per-quad basis. which means that if a quad is folded one of the tri's looks horrible. i actually looked into a lot of scientific papers about mapping arbitrary shapes but they are just to difficult for me.

at the moment i am pondering about this simple editor that just saves an .x (or whatever exporter i can find in the code archives ;))...