I'm kinda spamming forums now, but this should really be in this one!
I'm planning on making a remake of Carrier Command. I came up with the grand scheme after reading the 'what games should be remade' thread over in off-topic.
Anyway... 4 days later and...
The texturing isn't finished on any of this yet and I've used some bits of textures I've downloaded from various places so those will have to be replaced... but it just makes life much quicker to prototype when you've got truck loads of clip art textures!
Still got to model the mantas and walrus' then start working on some effects that make it look like the boat is in the water and do an animated rippley mesh for the water.
I thought if I made a fairly small water mesh and had it so that the x/z centre of it is always under the x/z of the camera it should work quite well.
Anyway... Please add your thoughts, let me know what made Carrier Command great, what made it pants, what it was missing, and what it really could have done without.
And maybe share a thought or two on the screenies above! :)
I'm planning on making a remake of Carrier Command. I came up with the grand scheme after reading the 'what games should be remade' thread over in off-topic.
Anyway... 4 days later and...
The texturing isn't finished on any of this yet and I've used some bits of textures I've downloaded from various places so those will have to be replaced... but it just makes life much quicker to prototype when you've got truck loads of clip art textures!
Still got to model the mantas and walrus' then start working on some effects that make it look like the boat is in the water and do an animated rippley mesh for the water.
I thought if I made a fairly small water mesh and had it so that the x/z centre of it is always under the x/z of the camera it should work quite well.
Anyway... Please add your thoughts, let me know what made Carrier Command great, what made it pants, what it was missing, and what it really could have done without.
And maybe share a thought or two on the screenies above! :)