Vertex coordinates

Blitz3D Forums/Blitz3D Programming/Vertex coordinates

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It'll be easy enough to take scale into account,
tFormPoint verteX(srf,vert)*entityXScale,vertexY(srf,vert)*entityYScale,vertexZ(srf,vert)*EntityZScale,entity,0
newX=tformedX():newY=tformedY():newZ=tformedZ()

EntityXYZscale being local floats or consts being the same values you pass to entityScale...unless blitz uses a less standard way of scaling..Dunno..