Vertex coordinates

Blitz3D Forums/Blitz3D Programming/Vertex coordinates

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TFormPoint VertexX(Surface,Index), VertexY(Surface,Index), VertexZ(Surface,Index), YourMesh, 0
;; Sets the TFormedX/Y/Z() instructions to return the global position of a vertex, if I recall correctly


Try something like that.

Edit: Actually, I'm not sure if this also includes operations done with ScaleEntity...