I did a few buffer optimalizations. It did increase the memory requirements however. The sync can now also be released at startup. The bitdepth can be set to 16 to.
Minimum requirements are 20 mb of vidmem. Entity/Mesh optimalizations will probably make the game a lot faster. But this will take a while.
Minimum requirements are 20 mb of vidmem. Entity/Mesh optimalizations will probably make the game a lot faster. But this will take a while.