but doesn't do anything interesting as far as texturing that terrain.
Yeah, if Tricks were to throw in some alphavertex stuff, along with painting on "layers" for hardware multitexturing with access to the textureblend modes per layer, it'd make for a better terrain-paint editor, though it could use some more tools.......and possibly a source-generator so you can easily make the terrains look exactly like they do in TT.....bah, I gotta shuddap now, starting to request too much here...