Saving a terrain made in blitz...Again

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A heightmap is grayscale with a range from 0-255, but when loaded with the "loadterrain" command is converted to values between 0-1. That is why if you are saving a terrain out as a heightmap you need to multiply by 255 as Jeppe expained.

When you have loaded the terrain then use the "scaleentity" command to set the scale of the terrain. The Y value determines how high the hills and how low the valleys.

I hope that helps somewhat.