I have tried the "createtimer=60 ..... waittimer(60)" but the speed loss is always here....
Another thing:i have noticed that EVERY graphical action slows down,every the mouse movements......if i cancel everything (using the cancel button)types,array,ecc ecc and start again....all go well until the same amount of time.....another thing.
I have two valuse for storing the speed of the object (a\speed for a types,b\speed for b types)and...if i load a path and when the animation of the path is started....if i create a path *BOING* the 2 speed sums itself!!!
But i NEVER make an addiction of the two valor,and they are stored in different variables!!!
Argh......
Another thing:i have noticed that EVERY graphical action slows down,every the mouse movements......if i cancel everything (using the cancel button)types,array,ecc ecc and start again....all go well until the same amount of time.....another thing.
I have two valuse for storing the speed of the object (a\speed for a types,b\speed for b types)and...if i load a path and when the animation of the path is started....if i create a path *BOING* the 2 speed sums itself!!!
But i NEVER make an addiction of the two valor,and they are stored in different variables!!!
Argh......