Anyone familiar enough with nSprite lib to tell me why hold(i)\item = nS_LoadImage("../media/image"+i+".jpg",4,True)
is only generating a white square block instead of the image it is loading ? I made a test function that draws the items loaded into hold(count%)\item and I am getting pale looking whiteish blocks the size of my images, but not the image.. maybe the texture flags ? 4 is supposed to mean load with alpha level, but jpg's don't have an alpha channel is this where I'm messing Up ?
is only generating a white square block instead of the image it is loading ? I made a test function that draws the items loaded into hold(count%)\item and I am getting pale looking whiteish blocks the size of my images, but not the image.. maybe the texture flags ? 4 is supposed to mean load with alpha level, but jpg's don't have an alpha channel is this where I'm messing Up ?