If count% = 0 hold(count%)\item = nS_LoadImage("../media/image0.jpg",4,True) hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True) hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True) hold(count%)\gridx% = -1 hold(count%)\gridy% = -1 hold(count%)\points% = 0 ;0=stopped hold(count%)\time% = 0 hold(count%)\lives% = 0 hold(count%)\ID% = count% hold(count%)\status% = 0 ;0=stopped hold(count%)\puzzle% = 0 ;not a puzzle piece hold(count%)\nextitem% = ID_free count% = count% + 1 EndIf
Your original problem... (I don't know if anyone caught it cuz I didn't read ALL of the posts)... But it was pretty obvious. :)
If count% = 0
Should be
If count% = 0 Then
:)
Kanati