Advanced Landscape Editor (ALE) Available Now

Miscellaneous Forums/Content Creation Tools/Advanced Landscape Editor (ALE) Available Now

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@Kornflex - If you mean the shadowmap 'strobing' in some places its a CameraRange() issue in Blitz (or DX). It is easily fixed :)
If you can alter the 'near' CameraRange() value in Gile[s] then just set it a bit higher - if not then ask FredBorg to put the feature in.

@blods - thanks
people would have spotted problems

This is why I got annoyed (not at you). People who don't understand the way Blitz internals work have called these things "problems", when in fact they are not, and people always seem listen to negative comments.

***There are NO problems with ALE meshes in Blitz***

Proof : http://www.blitzbasic.com/Community/posts.php?topic=34173

The problems lie with the other tools - I have no control over other peoples code. Fredborg was even big enough to *admit* that the Gile[s] loader was causing the problem (resetting vertex alpha) and has now fixed it.

If you bought a perfectly working car and it didn't fit in your garage, would you demand that the car company come over and extend the garage? Or would you call the garage company and say "hey, you said I could import this car into my garage but I can't"?
;)