Please check me if I'm wrong:
I use flickering (hardware) lights as wall torches.
So far I've used .X meshes - no problem.
Then I used .B3D meshes - still no problem.
But .B3D meshes + lightmap - flickering lights now have literally _no_ effect on the walls of my level.
Do hardware lights have _no_ effect on a lightmapped mesh?
I use flickering (hardware) lights as wall torches.
So far I've used .X meshes - no problem.
Then I used .B3D meshes - still no problem.
But .B3D meshes + lightmap - flickering lights now have literally _no_ effect on the walls of my level.
Do hardware lights have _no_ effect on a lightmapped mesh?