Hardware lights on lightmaps

Blitz3D Forums/Blitz3D Programming/Hardware lights on lightmaps

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Please check me if I'm wrong:
I use flickering (hardware) lights as wall torches.
So far I've used .X meshes - no problem.
Then I used .B3D meshes - still no problem.
But .B3D meshes + lightmap - flickering lights now have literally _no_ effect on the walls of my level.
Do hardware lights have _no_ effect on a lightmapped mesh?