Const distance=10 PositionEntity camera,EntityX(character)+Sin(EntityYaw(character))*distance,EntityY(character)+0,EntityZ(character)-Cos(EntityYaw(character))*distance RotateEntity camera,0,EntityYaw(character),0
I think you can make a similar effect using the characther as parent for the camera, I just think some plain math is more controllable.
By the way, welcome to the forum :)