Camera Rotation

Blitz3D Forums/Blitz3D Beginners Area/Camera Rotation

Const distance=10
PositionEntity camera,EntityX(character)+Sin(EntityYaw(character))*distance,EntityY(character)+0,EntityZ(character)-Cos(EntityYaw(character))*distance
RotateEntity camera,0,EntityYaw(character),0


I think you can make a similar effect using the characther as parent for the camera, I just think some plain math is more controllable.

By the way, welcome to the forum :)