Had some time to play around with Skitchy's ALE (Advanced Landscape Editor) today and I can say I was very impressed by it. I'm waiting on skitchy's current revisions before releasing the new functional() additions to blitzgrass and blitztree which allow placement on ALE terrains via the >export heightmap function.
These terrains were all done in ALE and exported to a solid b3d chunk.
pic 1
pic 2
pic 3
These terrains were all done in ALE and exported to a solid b3d chunk.
pic 1
pic 2
pic 3