Endif Expected ?

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I copied it all, deleted the include line and ran this fine. See if you can.

Graphics3D 1024,768,16,2


Type gameitems
  Field item
  Field anim1
  Field anim2
  Field gridx%
  Field gridy%
  Field points%
  Field time%
  Field lives%
  Field ID%
  Field status%
  Field puzzle%
  Field nextitem%
End Type

Global GX#
Global GY#
Global Current_Piece%  ;use this to track what piece player should hit.
Global currlevel% ;use this to track the current level we are on.
Global countx%

Dim hold.gameitems(18)

For countx% = 0 To 18
  hold.gameitems(countx%) = New gameitems
Next

GX# = 64
GY# = 64

LoadMyStuff()

Repeat
RenderWorld



Flip
Until KeyHit(1)


Function nS_LoadImage(txt$,a,b)

End Function

Function nS_LoadAnimImage(txt$,GX#,GY#,a,b,c,d)

End Function


Function LoadMyStuff()

count% = 0



If count% = 0
  hold(count%)\item = nS_LoadImage("../media/image0.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 1 Then
  hold(count%)\item = nS_LoadImage("../media/image1.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 2 Then
  hold(count%)\item = nS_LoadImage("../media/image2.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 3 Then
  hold(count%)\item = nS_LoadImage("../media/image3.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 4 Then
  hold(count%)\item = nS_LoadImage("../media/image4.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 5 Then
  hold(count%)\item = nS_LoadImage("../media/image5.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 6 Then
  hold(count%)\item = nS_LoadImage("../media/image6.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 7 Then
  hold(count%)\item = nS_LoadImage("../media/image7.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 8 Then
  hold(count%)\item = nS_LoadImage("../media/image8.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 9 Then
  hold(count%)\item = nS_LoadImage("../media/image9.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 10 Then
  hold(count%)\item = nS_LoadImage("../media/image10.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 11 Then
  hold(count%)\item = nS_LoadImage("../media/image11.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 12 Then
  hold(count%)\item = nS_LoadImage("../media/image12.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 13 Then
  hold(count%)\item = nS_LoadImage("../media/image13.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 14 Then
  hold(count%)\item = nS_LoadImage("../media/image14.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 15 Then
  hold(count%)\item = nS_LoadImage("../media/image15.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 16 Then
  hold(count%)\item = nS_LoadImage("../media/image16.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 17 Then
  hold(count%)\item = nS_LoadImage("../media/image17.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

If count% = 18 Then
  hold(count%)\item = nS_LoadImage("../media/image18.jpg",4,True)
  hold(count%)\anim1 = nS_LoadAnimImage("../media/particle1.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\anim2 = nS_LoadAnimImage("../media/particle2.jpg",GX#,GY#,0,10,4,True)
  hold(count%)\gridx% = -1
  hold(count%)\gridy% = -1
  hold(count%)\points% = 0 ;0=stopped
  hold(count%)\time% = 0
  hold(count%)\lives% = 0
  hold(count%)\ID% = count%
  hold(count%)\status% = 0 ;0=stopped
  hold(count%)\puzzle% = 0 ;not a puzzle piece
  hold(count%)\nextitem% = ID_free
  count% = count% + 1
EndIf

End Function