"LOD is generally considered a waste of time these days."
This is the reason for my terrain system.
I lower the LOD before I render the scene and I always use the same LOD.
This saves on cpu and gpu time.
If I ever need a higher detail area I can add a new mesh on top of my terrain.
Eg. A cave mesh.
This is the reason for my terrain system.
I lower the LOD before I render the scene and I always use the same LOD.
This saves on cpu and gpu time.
If I ever need a higher detail area I can add a new mesh on top of my terrain.
Eg. A cave mesh.