Tiling terrain

Blitz3D Forums/Blitz3D Programming/Tiling terrain

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"LOD is generally considered a waste of time these days."

This is the reason for my terrain system.
I lower the LOD before I render the scene and I always use the same LOD.
This saves on cpu and gpu time.
If I ever need a higher detail area I can add a new mesh on top of my terrain.
Eg. A cave mesh.