Tiling terrain

Blitz3D Forums/Blitz3D Programming/Tiling terrain

I am not sure how you would calculate the 'displacement map' but that is an interesting idea. It mights be easier just to have a few big cliff prefabs that you can place to make thing a little more interesting.

Anyone have any good ideas for UV-mapping cliff faces? At some point, the x/z uv mapping breaks down and textures get all stretched on mountain sides. I am thinking th only thing to do is group tiles for each hill and map them cylindrically. I would prefer to have to all automated, but don't see any way to do it.