DXTC makes textures take up 6x less texture ram, with minimal loss of visual quality. It would be nice if Blitz supported them. You could double your texture width/height, and still save ram.
Mark probably hasn't supported them because he fears people will try to write to them and complain that it is slow. I can't see any other reason he would choose not to, other than simply not thinking they are not worth supporting and I can't understand why he would come to that conclusion. They have been a standard card feature for years, so compatability isn't the issue.
Mark probably hasn't supported them because he fears people will try to write to them and complain that it is slow. I can't see any other reason he would choose not to, other than simply not thinking they are not worth supporting and I can't understand why he would come to that conclusion. They have been a standard card feature for years, so compatability isn't the issue.