@Kornflex - there's no need to e-mail me directly as BMT Micro handle the orders directly. They will send you everything you need :)
@Everybody - Again, all I can say is thankyou! I have a few ideas for additions already, but don't hesitate to offer any suggestions you might have.
1st idea : how about a function that makes the edges of the landscape match up ie. the verts of the 'left' edge match those of the 'right', and the same for 'top' and 'bottom'. This would mean you could seamlessly tile the same mesh over and over again (using copyentity for speed), giving the illusion of an infinite landscape. I might also be able to make it *seem* as though the textures are being blended across these borders automatically. I'm having more trouble coming up with a name for the function than anything else ;) How about 'Make seamless edges'?
@Everybody - Again, all I can say is thankyou! I have a few ideas for additions already, but don't hesitate to offer any suggestions you might have.
1st idea : how about a function that makes the edges of the landscape match up ie. the verts of the 'left' edge match those of the 'right', and the same for 'top' and 'bottom'. This would mean you could seamlessly tile the same mesh over and over again (using copyentity for speed), giving the illusion of an infinite landscape. I might also be able to make it *seem* as though the textures are being blended across these borders automatically. I'm having more trouble coming up with a name for the function than anything else ;) How about 'Make seamless edges'?