Animating a .B3D model in Blitz3D?!?

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Hi Guys...

Just a little curious on how exactly to animate a .b3d model? If I had say 30 frames of animation in this .b3d model, and say that the models' Attack frames are numbered from: 12 to 19.. How exactly would I set-up the Blitz3D code to call and animate these frames within the .b3d model file? I know you can use LoadAnimMesh
to load the .b3d model file, And also use the Animate
keyword to animate your model.. But how do I use the Animate keyword to call the animations I want to use???

Thank's for your help guys!!