Do something like; in every loop: playercollide=EntityCollided(player,object type)
When you move an object that the player might stand on, check if playercollide=objecthandle, if so, move the player along. It's a bit more difficult if you rotate the object, but as far as you call yourself "integraldragon", you better be able to do a bit of trigonometry yourself. Hope it helps :)
When you move an object that the player might stand on, check if playercollide=objecthandle, if so, move the player along. It's a bit more difficult if you rotate the object, but as far as you call yourself "integraldragon", you better be able to do a bit of trigonometry yourself. Hope it helps :)