Yo, tiler. Try this out. Arrow keys to move the guy. Most of the code sets up the scene :)
Graphics3D 800,600 SetBuffer BackBuffer() Global camera=CreateCamera() PositionEntity camera,0,0,-10 Global light=CreateLight() Global camera_distance=10; set distance camera will be Global camera_speed#=30; speed the camera moves at. Lower values will move the camera faster! Global player=CreateSphere() ScaleEntity player,0.5,0.5,1 Global player_pivot=CreatePivot(player); pivot the camera uses for smooth moving PositionEntity player_pivot,0,5,-camera_distance ; position the point you want the camera to be at ; create some cube to base movement on Dim cube(10) For loop=0 To 10 cube(loop)=CreateCube() PositionEntity cube(loop),Rnd(-10,10),0,Rnd(-10,10) EntityColor cube(loop),Rnd(10,110),Rnd(10,110),210 Next While Not KeyHit(1) If KeyDown(200) Then MoveEntity player,0,0,0.1 If KeyDown(208) Then MoveEntity player,0,0,-0.1 If KeyDown(203) Then TurnEntity player,0,1,0 If KeyDown(205) Then TurnEntity player,0,-1,0 update_camera(camera,player_pivot,player,camera_speed) ; update the camera UpdateWorld RenderWorld Flip Wend End Function update_camera(cam,pivot,player,speed) PointEntity cam,pivot If EntityDistance#(cam,pivot) >0.5 Then MoveEntity cam,0,0,EntityDistance(cam,pivot)/speed End If PointEntity cam,player End Function