gameSpace Light and contest...

Miscellaneous Forums/Content Creation Tools/gameSpace Light and contest...

mearing... i can get the meshes into the different formats that 3drad, 3dgs, blitz, torque can use... that's not the point...

... the point is to see how GameSpace does it, and what's involved... first hand.

seeing as this was a major selling point, the ability to export to various formats, allowing the demo to do a limited export would've been the way to go...


also, the directx export (one of the 2 non caligari one that is included) doesn't seem to work... i've gotten this same report from a few people and i've tested it myself and it doesn't seem to be working)


POed... the interface is really cool, but either you are gonna luv it, or you are gonna hate it...

they've made it so flexible (allowing a lot of stuff to be hidden and opened when you need it as to allow maximum screen area for working) that it may be a lil confusing for a lot of people.

the HELP file section on the user interface is complete... but it will probably wind up being even more confusing to you, seeing as there aint no pictures of the icons for the commands that they are talking about that will help guide the user...

this really seems a lil bit absurd seeing as the UI is almost totally icon driven... and the help file doesn't have one icon represented...

definitely an oversight (mearing, can you send this one up to the gods on Mount Ormandy... i have the TrueSpace 4 manual, and every section has the accompanying icon so that i can associate the icon in the topic to one that i see on the screen in the program. this was a great aid in learning the UI quickly)

that lil icon search thing should be abandoned, and the help file littered with icons pointing to the topic at hand.


hey, i would be willing to work with the docs gods over there to help with a few obvious (from the point of the users and potential users, but maybe not so apparent to the developers up there, understandable as it is easy for the developers to get isolated from the rest of the world by the very nature of the development schedules and other fsactors inherent)


anyway... overall, i like the direction in which the UI is going, and it only took me about 15 minutes or so to be right at home in the new workspace.

i was also impressed with the layering and texture 'baking' of the lighting effects...

it would be nice to be able to see if these things are exported into the game development system of choice...

say, if you have any photos of a mesh running in Blitz, or 3dgs that carries over the texture baking and the multiple layered textures... that would be better to show than me sending up a model...

thx

--Mike