Did update change MouseXSpeed and MouseYSpeed?

BlitzPlus Forums/BlitzPlus Programming/Did update change MouseXSpeed and MouseYSpeed?

Thanks for mentioning Versions.txt Eikon.

Also, good suggestions, sswift... But I'm not changing MouseSpeed. I'm changing MouseCoordinates!
This has to be done so MouseXSpeed will always return a value when the player moves the mouse (if I do not return
the mouse to the center afterwords, MouseXSpeed will always return 0 when the mouse reaches the edge of the screen. Even if the player continues to move it...)

Also, keep in mind that it worked perfectly in BlitzPlus 1.11, but it doesn't work in BlitzPlus 1.37... The only
thing that changed is that I updated BlitzPlus. Nothing else. Its the same machine, same Windows version, same
Resolution... I even rebooted to make sure it wasn't just Windows instability...

My solution, for now, was to Down-Grade... That is, to use the older BlitzPlus 1.11, which I had originally downloaded. I don't like that at all because there are a lot of Bug Fixes between 1.11 and 1.37!!!


PS: The code also works fine in Blitz3D 1.86 (the newest available at time of this writing). But I am planning to use a few functions which are present BlitzPlus but not in Blitz3D...