Well, I've got a fully working version sitting here in front of me. I want to put in .dbo format export, but I'll release the Blitz version first 'cos that might take a while (and it might be impossible...depends if dbo supports vertex alpha). Rob sent me the specs - thanks hugely for that - but I'll give a *FREE* copy of ALE to the first person who sends me a working dbo export function written in Blitz :)
'Flatten land tool' is in, and it works beautifully. As with the other tools is works with the 'sprayrate' slider so that you can gradually flatten an area as much as you want.
I've optimized the optimizer (!) so it runs a bit faster.
I've been tinkering with .x export as well, but I can't seem to get vertex alpha to show up. Does Blitz actually recognise vertex alpha in .x files? I *really* don't like writing exporters :/ When something doesn't work there always seems to be about 10,000,000 different things that could be wrong, like a misplaced ; or a tab that should be a space, or an int that should be a float etc...
Added a 'New' option to the file menu that lets you start with a blank map. Also a 'quit' option.
Re-wrote some internal stuff for extra speed (the bit that decides what verts you're working with).
Added a 'Hide Lightmap' function to the menu so that you can see what you're painting in darker areas.
Fixed a couple of minor XLNT bugs for the GUI.
Changed the mouse control scheme to something more intuitive. LMB raises land, RMB lowers it, MMB activates mouselook, scroll-wheel alters brushsize - so you don't have to go back to the toolbox at all now!
Are you sure appears before 'quit' and 'new'.
Oh, and I've written a launcher that allows you to set GFX modes and settings, and also redefine keys (that seemed to be a popular request).
Sound good? ;)
'Flatten land tool' is in, and it works beautifully. As with the other tools is works with the 'sprayrate' slider so that you can gradually flatten an area as much as you want.
I've optimized the optimizer (!) so it runs a bit faster.
I've been tinkering with .x export as well, but I can't seem to get vertex alpha to show up. Does Blitz actually recognise vertex alpha in .x files? I *really* don't like writing exporters :/ When something doesn't work there always seems to be about 10,000,000 different things that could be wrong, like a misplaced ; or a tab that should be a space, or an int that should be a float etc...
Added a 'New' option to the file menu that lets you start with a blank map. Also a 'quit' option.
Re-wrote some internal stuff for extra speed (the bit that decides what verts you're working with).
Added a 'Hide Lightmap' function to the menu so that you can see what you're painting in darker areas.
Fixed a couple of minor XLNT bugs for the GUI.
Changed the mouse control scheme to something more intuitive. LMB raises land, RMB lowers it, MMB activates mouselook, scroll-wheel alters brushsize - so you don't have to go back to the toolbox at all now!
Are you sure appears before 'quit' and 'new'.
Oh, and I've written a launcher that allows you to set GFX modes and settings, and also redefine keys (that seemed to be a popular request).
Sound good? ;)