Reversing Animation

Blitz3D Forums/Blitz3D Programming/Reversing Animation

I dont understand why you write:
If Not KeyDown(200) Then
	AnimateMD2 bob,1,0.1,9,1

Try this instead:
;----------
;animation (!!!!!!!!!!)

If KeyDown(200)=0 And KeyDown(208)=0 Then AnimateMD2 bob,0

If KeyHit(200) Then
	AnimateMD2 bob,1,0.1,1,9
EndIf

If KeyHit(208) Then
	AnimateMD2 bob,1,-0.1,1,9
EndIf 

;----------
;End Code

Understand that you have to use AnimateMD2 once to start or stop an animation, and if no key is pressed, stop it. If you call it every loop it will not work.