Memory Access Vialation =.P

Blitz3D Forums/Blitz3D Programming/Memory Access Vialation =.P

@Aves_Fox,
when you move characters or whatever in your scene, it is always better you don't use the model itself because of the problem you are getting now, you never know exactly "how" your model is going to be loaded into Blitz after the export process...

So what you have to do is to program all the movement stuff in a PIVOT, and then parent to that pivot all the visuals related, that way then you can RotateEntity(), PositionEntity(),...., all related to its parent so you don't have to worry about it...

Paolo.