You need to give each surface a unique ID in your modeling package. Then use the FindChild function in blitz to identify the surface.
Example.
Surface1 = "SURF1"
Surface2 = "SURF2"
Example.
Surface1 = "SURF1"
Surface2 = "SURF2"
tex = LoadTexture("mytex.bmp") mymesh = LoadMesh("mymesh.b3d") surf1 = FindChild(mymesh,"SURF1") surf2 = FindChild(mymesh,"SURF2") EntityTexture surf2,tex EntityAlpha surf1,0.5 ; for example