Fake Edge Shader

Blitz3D Forums/Blitz3D Programming/Fake Edge Shader

"sswift you seem jealous man."

I already said it looked cool. I was just trying to be helpful pointing out the bugs. Obviously he wants it to run the same on every system.

In fact, I'm interested to know why it DOESN'T run the same on my system. The big feature of Blitz is that your game should run and look the same on every system... and until now that has held true, so why does this demo behave differently?

Very strange.


"but it is going to depend on machine uptime."

Interesting... So he's just using raw millisecs to update his sin and cos? (I always use the difference in time between two frames to calculate the number of degrees to move something.)

And my system HAS, very surprisingly, not crashed for a day or two.

PERHAPS that also explains why his bright effect is too bright.

I'm not gonna reboot right now to find out though. My system rarely stays stable this long, and I don't want to muck it up. I'll run it again when my system crashes again. :-)