The source for the "spikey ball" bit is here.
No commets I am afraid. *shame on me*
The film grain is done with a simple noise texture with its uv's been set randomly each frame, on an alpha'd cube just in front of the camera.
Not sure why you are getting it so bright sswift. The demo appears the same on my comp as it does in the screenshots.
The choppy-nes of the camera is probably due to the frame limiting code. Its in the above zip. Its just a basic setup I got off here ages ago. The demo doesnt usualy drop below 100fps on my setup, so it could be something to do with that.
No commets I am afraid. *shame on me*
The film grain is done with a simple noise texture with its uv's been set randomly each frame, on an alpha'd cube just in front of the camera.
Not sure why you are getting it so bright sswift. The demo appears the same on my comp as it does in the screenshots.
The choppy-nes of the camera is probably due to the frame limiting code. Its in the above zip. Its just a basic setup I got off here ages ago. The demo doesnt usualy drop below 100fps on my setup, so it could be something to do with that.