no its not the inactive bone coz the meks bones are all active and countchildren returns 3 when there are way more than 3 in there.. getchild(mek,4)..returns error
also countchildren on the kid returns 1 so getchild (kid,2) ..returns entity does not exist...arggghhhh
also countchildren on the kid returns 1 so getchild (kid,2) ..returns entity does not exist...arggghhhh