cheers eBusiness thats at least a result...i had faith in u all the time honest..guna be difficult finding the correct bone, wonder why its not finding child (), if i could print out a list of the bones as blitz sees them that would be easier...but the same thing doesnt work on the kid mesh, but this mesh has a has inactive bone
kid
---basebone (inactive)
------rest of bone chain (active)
when i use countchildren it returns 1 i think an inactive bone cuts the chain..or im totaly loosin it
kid
---basebone (inactive)
------rest of bone chain (active)
when i use countchildren it returns 1 i think an inactive bone cuts the chain..or im totaly loosin it