The Terrain starts as a flat plane When I begin the program.
Then I raise various points in the terrain to make it look like trenches or hills or whatever, what I want is to save the end result of the terrain as untextured landscape, not nessesarily a mesh. A hightmap would be better. Right now
Neos's function saves a.......somthin witch I can veiw in another program I made last night. The problem is its truncating the land scape when I save, (just in the saved version) so when I load it into another program all I get is a flat plain again. I want the landscape.
One interesting fact, is that the saved terrain does have a lot of extra vertices, wher the hills should be You Know what I meen?
In flat plane you only have 4 vertises right?
"So basically, you saving your terrain, then loading it back in, but the mesh loads in as a flat plain?"
Yes but I am not loading it back into the above program
just another one I made for viewing it. Heres that one.
Then I raise various points in the terrain to make it look like trenches or hills or whatever, what I want is to save the end result of the terrain as untextured landscape, not nessesarily a mesh. A hightmap would be better. Right now
Neos's function saves a.......somthin witch I can veiw in another program I made last night. The problem is its truncating the land scape when I save, (just in the saved version) so when I load it into another program all I get is a flat plain again. I want the landscape.
One interesting fact, is that the saved terrain does have a lot of extra vertices, wher the hills should be You Know what I meen?
In flat plane you only have 4 vertises right?
"So basically, you saving your terrain, then loading it back in, but the mesh loads in as a flat plain?"
Yes but I am not loading it back into the above program
just another one I made for viewing it. Heres that one.
Graphics3D 640,480 SetBuffer BackBuffer() Global camera=CreateCamera() lite=CreateLight(3) RotateEntity lite,90,0,0 Global terra glassgrid_tex=LoadTexture("_tex/crossgrid.bmp") terra = LoadTerrain("myterrain2.b3d") ;EntityTexture terra,glassgrid_tex PositionEntity terra,0,-20,0 PositionEntity camera, EntityX(terra)+20,EntityY(terra)+10,EntityZ(terra)-10 While Not KeyDown(1) If KeyHit(57) = True Then enable=1-enable WireFrame enable RenderWorld Flip Wend End