collisions rigging

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but the bone is there..its in lightwave and in the list printed by the converter, both with same name...even count children returns 1 when there are loads of bones, has anyone done this with a model converted from lightwave..im totaly lost.....i need a beer ive been at this all day

i have put together a test lightwave model with aniamtion and a list of the bones, can anyone find the time, and try and grab a bone from this mesh

http://www.btinternet.com/~coloured.pixels/Mek.zip