collisions rigging

Blitz3D Forums/Blitz3D Beginners Area/collisions rigging

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

im using lightwave and terrabits converter which give you a list of all bones in file..but if the bone name was the problem wouldnt that cause an error on findchild()

say....error cant find child()
if i do a bones=countchildren(kid)
text 10,10,bones
then this returns 1
but i know there bones in there coz it walks and runs
is there anyway i can print out the bone list in blitz to see if the names have changed ?

kid=loadanimmesh("kid.b3d")
boot=FindChild(kid,"BaseBone")
pivball=LoadMesh("Pivball.b3d")
EntityParent pivball,boot

edit{} im now not getting the error message but the sphere is not parented to the bone, and i didnt change a thing....help