collisions rigging

Blitz3D Forums/Blitz3D Beginners Area/collisions rigging

yeh to both....
checked the cAsE

kid=loadanimmesh("kid.b3d")
boot=FindChild(kid,"BaseBone")
pivball=LoadMesh("Pivball.b3d")
EntityParent pivball,boot

kid ok,boot ok, pivball ok
as soon as i parent
comes back entity boot does not exist. if i dont parent it they i dont get an error

pple must have used this to attch weapons n stuff...?