collisions rigging

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my problem is when i set up the collision sphere for a character, it starts at his center so i have expand the radius to take care of the collision at his feet, this then stops him miles away from walls

i am sooooo lost on this !!!

can anybody tell me how to rigg a character for collisions, i mean should i be setting up 3 pivots,..feet,torso and head
or is there a way of using the bones in an object to add collision spheres to..i have been looking at findchild()
i have tried this and tried to parent a small sphere to it so i can see where the collision needs to take place,but when i try to parent anything to it, it dont work...what am i doing wrong....or anybody know of any tutorials on setting up collision points on a character.....

any advice has to be in total noobi..please