add this into your code after ROCKET1=LoadSound("ROCKET1.wav")
And see what error message you get.
And your tank isn't textured because you havnt done it yet, use the LoadTexture() and EntityTexture() commands.
If FileType("ROCKET1.wav")=0 Then RuntimeError("file does not exist!") If ROCKET1 = False Then RuntimeError("Unable to load sound!")
And see what error message you get.
And your tank isn't textured because you havnt done it yet, use the LoadTexture() and EntityTexture() commands.