I would like to discuss my current Platform design. Currently, I'm using a linepick to determine if the player is above or below a platform. If above|below, the player moves/rotates with the platform along the Y axis. This is ok for vertical movement but, requires more linepicks for horizontal movement and rotating platforms. My second design is to use blitz sliding collision and move/rotate the player along direction vector upon collision. Not quite sure how this will work.
Waypoints are used to control Platform movement (allows for complex patterns of movement). Platforms can be activated/deactivated by triggering a Switch object. My goal is to create a flexible platform system and so far I believe I'm on track. Ideas welcomed.
Waypoints are used to control Platform movement (allows for complex patterns of movement). Platforms can be activated/deactivated by triggering a Switch object. My goal is to create a flexible platform system and so far I believe I'm on track. Ideas welcomed.