Undo is essential in graphics packages where people will make a change, see what it looks like then go back and try something else.
It shouldn't be too difficult to implement, just save current details in memory before a change is made.
Also, get rid of those dark shadows. I loaded in a BMP height map file and those shadows were still there .. and I couldn't get rid of them.
Another fix, when I clicked the sliders on any texture shown, the map would change but not the shown texture? How does this work?
It shouldn't be too difficult to implement, just save current details in memory before a change is made.
Also, get rid of those dark shadows. I loaded in a BMP height map file and those shadows were still there .. and I couldn't get rid of them.
Another fix, when I clicked the sliders on any texture shown, the map would change but not the shown texture? How does this work?