I've done quite a few tile-engines, but Hex tiles is the most difficult one to create.
Mostly because of the odd coordinate system which is a little difficult to convert to normal array lookups and such..
Its mainly the way you think about the system, but if you write wrapper functions, you can easier continue with it and use regular square map thinking :)
Mouse-tile coordinates isn't that difficult to do, just ask me if you need any help.
Mostly because of the odd coordinate system which is a little difficult to convert to normal array lookups and such..
Its mainly the way you think about the system, but if you write wrapper functions, you can easier continue with it and use regular square map thinking :)
Mouse-tile coordinates isn't that difficult to do, just ask me if you need any help.